Light floods and overstimulates your optical nerves. It takes a few moments to adjust--squinting as your pupils shrink. You finding yourself laying on a bed centered in a big room. In front of you are two doors. The ceiling shines a putrid yellow light; a combination of led and aging iridescent lights hanging from it.
You have no idea how you got here, but you see two possible ways out in front of you. You can either enter [[the door on the left]] or [[the door on the right]].
There's a strange feeling that comes over you. The weight of this decision--strange, miniscule, yet impactful begins to feel overwhelming. There are too many thoughts, too many consequences to consider. Most importantly. two many unkowns. You decide to just. pick. one.You reach your hand out and turn the steel latch, open the door and walk through. The door is heavy and attached to a string loaded latch on the other side. It closes and locks behind you. You're now in a hallway. It's completely white and there are no windows or pictures on the wall. There isn't even any signage. or notices. Nothing but another door at the end of the hallway. You have no choice but to [[enter it|snakeway]]. The door closes and locks behind you. You are in a narrow hallway. The walls are painted red and there's a weird mural of a circus on the wall. At the end of the hallway is a door. You [[enter it|nextroom2]].You open the door and you hear an ethereal voice, "congratulations on your invenstment. It is with great pride that I offer you your reward. An eternity far greater than any mortal deserves. It is yours to basque in until the end of time."
You walk into a big, boring lunch break room. There's a pop machine and some tables with magazines. You sit in one of the uncomfortable tweed couches and stay there forever.
THE END.
[[return to the beginning? |start]]The door takes you to a small, stale office. In the far left corner is a receptionist's desk. On the opposite side, four folding chairs. You take a seat in the second-to-last chair. You wait. After a few minutes, a clerk walks into the room and sits at the desk.
[[walk up to the desk|the approach]]
[[wait to be called up|calledup]]You walk up to the desk. It's a grey, metal desk with a fake wooden tabletop. There are stacks of paper that make it almost impossible to see the top of the desk. As you focus to see what on one of the stacks of paper, you hear the clerk say, quite tiredly:
"Can I help you?"
[[Where Am I?|whereami]]
[[How did I get here?|gothere]]After a few minutes, the clerk take a look up from their papers.
"Are you gonna sit there all day or or you gonna get started?"
[[walk up to the desk|the approach]]You are at the end of the world. I am here to guide you to your Next Day.
[[What is Next Day?|nextday]]"How the hell should I know?"
[[Am I dead? |amidead]]
[[Where Am I?|whereami]]Next Day is the time and space after the the collapse of everything you've know before. It is a rare opportunity to rebuild life in a way that is better than the one that came before it.
However, it is also a terrible temptation to build a world that only serves you. This puts a great risk on the people around you. Because of that, we onbaord you with your Next Day Orientation to help you understand this place, its oppportunities and it's dangers.
[[Let's get started|getstarted]]As you open the door you continue to be blinded by flourescent lights. The painted concrete walls and glossy laminate floor add to this effect, bouncing the light around, blurry your vision and making the hallway seem endless. It's starting to give you a headache. You're disoriented, but not sure what to do other than continue forward. You start walking...
After about 10 minutes, you start to wonder if it is really endless...
Thankfully, a door and a window emerge.
[[I'm too invested now. walk through the door.|easymode]]
[[get me the hell out of here. crawl out of the window.|hardmode]]
<audio src= "https://static.wixstatic.com/mp3/1fbe58_af7d41a5afac43458e4bc757d2d91af4.mp3" autoplay>"You don't look dead. But it's hard to say definitively. We get the living, dead and undead here."
[[Where Am I?|whereami]](set: $difficulty to "wild")
(set: $easy to true)
(goto: "the pasture")(set: $difficulty to "$easy")
(set: $easy to true)
(goto: "breakroom")you fall endlessly in a (text-style: "smear")[barrage of fire and ice]. pain and torment fully consumes you a your conciousness falls into madness. you feel every one of your cells boil and singe you from the inside out. pure agony forever.
[[return to the beginning? |start]]</style>
<img
width="500" height="300"
src=https://cdn.pixabay.com/photo/2017/03/11/13/19/oilseed-rape-2135026_1280.jpg>
</div>
you fall out of the window and land on the other side of the wall. as you look around you find yourself in a grassy field. It's peace. The sun is tucked behind the clouds warming up the ground.
You go for a walk. at the tope of a hill is a sunflower
(if: $easy is true)[Whuddya gunna do?]
[[pick the flower]] or [[don't pick on the flower]]]
(else:)[You’re going to your [[death]]. Tough luck I guess.]
you close your eyes and slowly drift to sleep...
[[return to the beginning? |start]]</style>
<img
width="500" height="500"
src=https://images.squarespace-cdn.com/content/v1/53fb6f8ee4b05c506d3db5da/1454640668584-HXZIP07FA3CW0WKY432N/5.jpg?format=2500w>
</div>
a hole emerges from the absence of the flower, creating a tear in the natural world.you fall into a vaccumed void.
[[shit.|endless torment]]you sit in from of the flower, admiring it's beauty and all in contributes to the world. you find peace and remain there soaked in bliss.
[[return to the beginning? |start]]
<audio src= "https://64.media.tumblr.com/64640613b6e2e4be80f2b227766d630c/1a008dbc4d416076-6d/f9a28569e8adcc7b322925e169599361901da068.mp3" autoplay>(set:$name to (prompt:"enter your name: ", "pilar"))
welcome, $name
(set:$health to 100)(set:$ammo to 15)(set: $credits to 50)
(set: $healthpack to 0)(set: $ammopack to 0)(set: $vest to 0)
<b>$name: Ammo=$ammo | Health=$health | Credits=$credits</b>
[[let's go | let's go]]
[[wait what's this? | boom]]<b>$name: Ammo=$ammo | Health=$health | Credits=$credits</b>
[[onward! |shop]](set:$health to ($health-50))
(alert:"You were hit!")
<b>$name: Ammo=$ammo | Health=$health | Credits=$credits</b>
[[fuck, let's just get outta here. |shop]]<b>$name: Ammo=$ammo | Health=$health | Credits=$credits</b>
(if: $credits >=20)[[Buy a health pack for 20 credits]]
(if: $credits >=30)[[Buy an ammo pack for 30 credits]]
(if: $credits >=20)[[Buy a vest for 20 credits]]
[[leave the shop]](set: $healthpack to ($healthpack +1))
(set: $credits to ($credits -20))
(goto: "shop")(set: $ammopack to ($ammopack+1))
(set: $credits to ($credits -30))
(goto: "shop")(set: $vest to ($vest +1))
(set: $credits to ($credits -20))
(goto: "shop")<b>$name: Ammo=$ammo | Health=$health | Credits=$credits</b>
you have:
$health Health
$ammo Ammo
$credits Credits
you are carrying:
$healthpack Health Packs
$ammopack Ammo Packs
(if:$vest>0) [You have a vest]
(if:$health is <100 and $healthpack >0)[[Use Health pack]]
(if:$ammo is <25 and $ammopack >0)[[Reload]]
[[Continue your journey]] (set: $health to ($health+50))
(set: $healthpack to ($healthpack-1))
(goto: "leave the shop")(set: $ammo to ($ammo+5))
(set: $ammopack to ($ammopack-1))
(goto: "leave the shop") <b>$name: Ammo=$ammo | Health=$health | Credits=$credits</b>
You and the clerk walk out of the reception room into a cosmic arena. It seems to be endless. There are no floors or walls, but you seem to be standing on something invisible nonetheless.
Clerk: Welcome to your orientation. This is the expanse. It is a simulation of the real void you will enter in Next Day. What you image for yourself in this world will manifest itself in the physical realm, turning your thoughts into a realiity.
[[start dreaming |start dreaming]]
[[return to the beginning? |start]]<b>$name: Ammo=$ammo | Health=$health | Credits=$credits</b>
(set: $answer to (prompt: "Enter your first vision","Answer"))
Your vision: (print: $answer)
[[continue|continue]]<b>$name: Ammo=$ammo | Health=$health | Credits=$credits</b>
you have:
$health Health
$ammo Ammo
$credits Credits
Your vision: (print: $answer)
(set: $answer2 to (prompt: "Enter your second vision","Answer"))
Your vision: (print: $answer2)
[[continue|attack!]]
[[wait, look over there| alien]]<b>$name: Ammo=$ammo | Health=$health | Credits=$credits</b>
As you conjure your second vision you feel a psychic disturbance ripple through your brain--an intrusive thought. It manifests itself into a large dragon.
(if: $vest >0)[Luckily, your vest managed to absorb all the damage. Your vest breaks. Let's get the [[hell outta here! |Saving Results]]
(set: $vest to ($vest-1))
you have:
$health Health
$ammo Ammo
$credits Credits
you are carrying:
$healthpack Health Packs
$ammopack Ammo Packs
(if:$vest>0) [You have a vest]
(if:$health is <100 and $healthpack >0)[[Use Health pack]]
(if:$ammo is <15 and $ammopack >0)[[Reload]]]
(else:)[crap, shoulda got a vest..
(set:$health to ($health-30))
(alert:"The dragon torched you tf up and you were burnt to a crisp. You lose 30 Health")]
What do you want to do?
[[fight|fight]]
[[run|run]]<b>$name: Ammo=$ammo | Health=$health | Credits=$credits</b>
There is a spooky UFO in the sky.
|text>[When you look at it, it disappears.]
But you’re sure it’s there.
(live: 3s)[
(replace: ?text)[]
(stop:)
]
[[oh well...|attack!]]
<video src="https://video.wixstatic.com/video/1fbe58_468cba76a0c845048df06ed6915e20fb/360p/mp4/file.mp4" autoplay loop muted controls height="300px">
<b>$name: Ammo=$ammo | Health=$health | Credits=$credits</b>
(alert:"You wrecked the dragon!")
(set: $ammo to ($ammo-10))
you have:
$health Health
$ammo Ammo
$credits Credits
you are carrying:
$healthpack Health Packs
$ammopack Ammo Packs
(if:$vest>0) [You have a vest]
(if:$health is <100 and $healthpack >0)[[Use Health pack]]
(if:$ammo is <15 and $ammopack >0)[[Reload]]
[[Continue your journey]] (set: _rollResult to (random: 1,6))
The result of 1d6 is _rollResult
(if: _rollResult < 5)[You couldn't run away! Time to [[fight]]]
(else:) [[[got away safely!|Saving Results]]][[key passage]]Decide do you [[pick up the key]] or [[don't pick up the key]]?
(set: $inventory to (a:))(set: $inventory to $inventory + (a: "keys"))
(goto: "home")(goto: "home")(if: $inventory contains "keys") [you walk up to the front door and use your key. you [[walk inside|keepin' on]]. <p>😀</p>]
(if: $inventory does not contain "keys") [you try the knob but its locked. you try to find another way in.
You feel a draft at your ankles. near the baseboard, you see a vent. Looks big enough for you to crawl through.
[[squeeze into the vent|keepin' on]]](set: $inventory to (a:))
(set: $chest to (a: 'a pack of seeds'))
(set: $chestOpen to false)
(set:$health to 100)(set:$ammo to 15)(set: $credits to 50)
(set: $healthpack to 0)(set: $ammopack to 0)(set: $vest to 0)
(current-time:)you see this world is not just gonna let you create whatever you want. you'll have to fight for it. now that you have a moment's rest, (set: $answer to (prompt: "Enter your third vision","Answer"))
Your vision: (print: $answer)(alert:"This is a real simulation. Everything you experience in the passages that follow will affect the real world around you. Proceed with caution and optimism.")
It's dark... the images in front of me are either really far or uncomfortably close. I can't make out any of the shapes or sounds. It makes me quesy.
I realized my eyes are shut. (text-style: "expand")[[I open them...|start]]
<audio src= "https://static.wixstatic.com/mp3/1fbe58_0bb00dad241544d0b72c9ad654d05721.mp3" autoplay>you have:
$health Health
$ammo Ammo
$credits Credits
Your vision: (print: $answer)
<video src="https://video.wixstatic.com/video/1fbe58_468cba76a0c845048df06ed6915e20fb/360p/mp4/file.mp4" autoplay loop muted controls height="300px">
<audio src= "https://64.media.tumblr.com/64640613b6e2e4be80f2b227766d630c/1a008dbc4d416076-6d/f9a28569e8adcc7b322925e169599361901da068.mp3" autoplay>your story
Your vision: (print: $answer)
(set: $answer2 to (prompt: "Enter your second vision","Answer"))
Your vision: (print: $answer2)